#pragma once
#include "utils\mtrand.h"
#include <particles\ParticleSystem.h>

class RespawnAffector : public ds::ParticleAffector {

public:
	RespawnAffector() : ParticleAffector() {
		rand.seed(GetTickCount());
	}
	void update(ds::Particles& particles,float elapsed);
private:
	MTRand_open rand;
};

